|Review: Assassin's Creed: Revelations|
Tuesday, 06 December 2011 11:40
Assassin's Creed Revelations (ACR) is the thrilling conclusion to the four game story arc.
It follows the lives of the assassins AlTair La’Ahad and Ezio Auditore as they fight the evil Templars. Ubisoft has been able to create a worthy end to the story and for fans of the series, this is a must-play conclusion.
The story picks up after the dramatic end to Assassin’s Creed Brotherhood. Once again, you play Desmond, a bartender and descendant of Renaissance-era Ezio and Crusader-era Altair.
Desmond’s consciousness is stuck inside the animus, a machine created to access the memories of Ezio and Altair – and you’re fighting to prevent Desmond’s memory from completely fragmenting.
The storyline follows Ezio as he tries to prevent the Templars from getting the Apple of Eden – a powerful weapon hidden in Altair’s library. You as player spend your time exploring Constantinople trying to find the keys to the library.
The strength of AC has always lain in the Parkour style of movement and combat – and this hasn’t changed at all. You’re able to easily scale large buildings and leap seamlessly between rooftops. In combat, baddies still surround you and attack one at a time. Those familiar with controls, should take to this game quite easily, as changes from the previous game are relatively minor.
However, there are a few changes in this game that are worth noting. You can now build a variety of bombs that can be used to distract or kill. This becomes particularly useful in stealth missions. For example, it’s faster to throw a bomb that spits out coins to distract guards, than to engage in direct combat. Ezio now also has a ‘blade-hook’ that allows for zip-lining between rooftops, scaling buildings faster and performing new executions. These changes don’t affect the gameplay much.
There is a new “den defence” mini game where you have to defend your assassin’s lair against waves of Templars. In an RTS-type gameplay, you position barriers on the road and a variety of gun/crossbow wielding units on the rooftops to prevent the Templars from storming your lair and burning it down. I found this game mode uninteresting and rather pointless – I lost an epic 7 minute den defence, but ran over and killed the captain of the guards and reclaimed my lair 20 seconds later.
The multiplayer has also seen slight improvements. There is a variety of new single player and team-based games modes that make for some tense gameplay. However, I spent most of my time playing the standard death match – where you hunt a target while you are being hunted yourself. These game modes provide a worthy counterpart to the single player storyline.
Overall, my impression is that ACR is almost exactly like the previous games. New additions like the “den defence” mini game, as well as changes to the combat and movement have not significantly improved the game. However, the core narrative is strong and it is worth taking the time to see how Ezio, Altair's journey finally ends.
Pros: Keeps the core of Assassin’s Creed gameplay; bomb-making, strong narrative; great voice acting; new multiplayer modes (with no lag).
Cons: Minor bugs; no significant improvements over previous title; Den Defence is not that interesting; you will be lost if you haven’t played the previous games.
Achievement difficulty: 7/10
Contact: BT Games - www.btgames.co.za
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