|Review: Resistance 3|
Friday, 07 October 2011 11:00
The original Resistance had the distinct pleasure of being a critically acclaimed launch title for the PS3 (the Xbox only got its killer exclusive 'Gears of War' a year after it launched).
Developed by Insomniac, (the creators of the 'Ratchet and Clank' series), it carved a tale of an alternate universe, which was fast being consumed by an alien life-force known as Chimera.
Resistance 2 continued in this strand, with the proganist Nathan Hale passing the torch to Corporal Joseph Capelli. The latest installment sees Capelli travelling to New York in order to destroy a wormhole that is freezing the planet, essentially making this a ‘road game’.
Resistance 3 returns to its roots by abandoning the regenerative health system and the 'two gun' policy that was introduced in the second installment. The health system makes sense, and adds to the sense of doom.
I found the game more thrilling, given that I was often on the brink of death. I had to be more strategic, and this really enhanced the experience. The two weapon system might work in something like Halo, but in a game like Resistance, where the weapons are so unique and varied, it doesn’t make sense at all.
Resistance 3 is really about the weapons (something that Insomniac have perfected with the Ratchet and Clank series) and this is where the series shines. Old favourites like the Magnum returns, and are complemented by new additions like the atomizer (a gun that disintegrates enemies) as well as the genre staples – assault rifle, sniper rifle and shotgun. Each weapon has a secondary fire, which adds another layer of strategy. This coupled with a levelling system (the more you use a weapon, the more powerful it becomes) makes Resistance 3, the inception of first person shooters – a weapon within a weapon within a weapon. Okay, maybe that doesn’t make much sense, but it is extremely rewarding to watch your weapon evolve into a beast. It also helps to switch up your strategy as you are encouraged to use all weapons.
The visuals are dark, depressing and sombre. A constant reminder of the world that is overrun by the Chimera. Even though it is not as ‘pretty’ as Crysis, its one of the better looking shooters on the console. 3D games are still novel, and Resistance 3 benefits from the extra dimension.
However, the shift isn’t as apparent as I’d like it to be. There is support for the PS Move, but for me it merely complements the existing game as opposed to being a standout USP (Unique Selling Proposition). It doesn’t feel tacked-on like Move support for other games, but like the 3D, its more sizzle than steak.
The main campaign was shorter than I expected, clocking in at just over six and a half hours. I am worried that this is becoming more and more of a trend following the Call of Duty series. The co-op campaign and extensive multiplayer does make up for this. The pacing is uneven at times, which is understandable, given that you are one of the few survivors left, but it does drag on in certain bits. I would have liked to have more boss battles, and a little more variety in enemy types, but as it stands, Resistance 3 is great shooter that should be given a try, even if you’re new to the series.
I would recommend Resistance 3 to any PS3 gamer who enjoys shooters, and wants a worthy alternative to weaker games like Brink, Homefront or the disappointing Duke Nukem.
Pros: Solid campaign with support for local co op; interesting weapons; meaty multiplayer; authentic and believable landscape; PS Move support adds to the game
Cons: The campaign is a little short; not enough Boss Battles; uneven pacing
Rating: 8/10 (Rating is for the single player and co-op campaign and does not include the multi-player aspect).
Contact: BT Games - www.btgames.co.za
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